CRISIS Pg 4
Tasks
Read player co-ordinates from within Counterstrike and translate those
to 2D map co-ordinates.
Build map 'translator' that will work on any map,
including keeping track of boxes, entities, etc.
2D / 3D? Should be
able to do a simple Sim City style scroll, maybe half a screen at a time
or something.
Work out a method for doing cutaways on the maps to
see through floors and into tunnels.
Add a map overlay for Counterstrike players.
Basically a scaled version of the Commander's map.
Design
Group assignments.
Experience points are awarded to players who complete
their assignments and live. Characters who fail at their assignments - i.e. protect
hostages, are penalised XP.
Character XP is stored on player's machines and
uploaded along with character avatar at the start of each round.
This will allow people to change their character to fit the
mission.
Character Classes - Access to different
armour, guns and change in movement rates.
Healing Tanks - If a player is killed then that character is out
for x number of rounds while they are healed.
Keep damage simple - Calibre
of Weapon + Location of hit = damage
Skill Levels - Restrict
weapons & equipment to different levels of XP
Player identification - Should
be faster like Quake 3 & Unreal Tournament
Note: The
Crisis add-on at the moment does seem to favour the CT's. We need to come up with some advantage for the Terrorists.
Perhaps the camera idea that Michael suggested.
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