Rolemaster 

Norek Campaign - Chapter 2

Sixday, 24th Sicklemon

The next morning they catch a lift with a farmer towards Norek and track the stolen cart.  It is difficult given the number of tracks on the road, but they strike lucky and find the cart they are chasing pushed off the side of the road, with careful investigation, they find that there are bloodstains in the trampled grass.  Many hoof-prints lead off along the road to Norek.

They press on.  As they get closer to Norek, patchy extensions of the Remirath appear to their left.  Not patrolled by the elves, these woods lead down to the river and it is not until it crosses the river, that it becomes the elven domain.  About six miles out of Norek Lysar spots a broken branch revealing a steep track to their left.

The many horse tracks lead the characters to believe that Capt William  was in on this and they soon realise that Captain William is one of the same men Captain James told them he had dispatched after the drugs in Cynar.  After some discussion, they agree to head back to town, alert Captain James and bring him and a squad of men along. 

They reach Norek, just before dusk, report straight to Captain James.  He is furious that the PC’s have bungled the job.  Ranting and raving he finally begins to quiet after they tell him of the arrival of Bill and his thugs.  His face hardens and he is moments away from an apology, when he seems to reach a decision.

“Saddle the horses men!  We’re going to serve some justice..”

The players, Captain James and six of his best men head out under cover of darkness, the guards on the gates wishing them well as they close the gates behind them.  The non-riders among the players divide up and ride double.

After finding the trail again, using Lysar’s marking, they began to climb the steep trail.  The going was difficult and not made any easier by the low, overhanging branches.  Thick with broad, green leaves, the moonlight that filtered through the canopy above only heightened the tension creating flickering shadows amongst the trees.

Captain James orders silence and less than ten minutes later draws his horse to a halt, motioning the men behind him to do the same.  There is a slight jingle as some of the horses tack shifts, but up ahead can be heard the crackling of a campfire and the sound of quiet voices.  He motions Biryn forwards and points out the white tents through the trees.  Biryn nods coldly, as he catches the glint of metal from the campfire and hears a raucous laugh.

Captain James moves his head and four of his men dismount, sheathing their swords and drawing daggers.  They move almost silently through the trees, Terry and Lysar’s elven hearing can pick them up, but over the sounds of the still crackling fire the men will not know what hit them.  Captain James moves the other two men into position and quietly draws his sword too.  He motions for the players to keep back and they congregate under a tree.  Sira decides a better view will be from the top of the tree and scampers up it before Biryn can pull him down.

As they watch – fascinated, the soldiers move into the cap site and easily take the four men prisoner.  The soldiers wave and they all head down to the campsite.  On their arrival, they find nothing but four terrified poachers, all with bruises and cuts.

“This the men?” asks Captain James.

The players all shake their heads disappointedly.

Soon Captain James has the four poachers being escorted back to town by two of the soldiers and decides to press on.  Soon they come across a river and Biryn remembers that the old Wilfin manor was somewhere close along this river.  Captain James seems to think it might be upstream and as they move along it, the river widens and shallows.  A small ford is revealed with many hoof gouges in the mud – all recently made.

As they make their way across arrows come flashing out of the darkness on the other side of the bank.  A soldier takes on in the throat and splashes in to the river.  His horse, terrified, crashes out of the water.  Captain James and his three remaining men make it to the other side and take cover behind a fallen tree trunk.

Arrows are still flashing from the darkness and the PC’s who have them pull out their bows.

Reaching the other side un-injured Lysar, with heightened elven vision, spots them up the hill shooting from behind a rock.  She sprints across the clearing, straight at the bowman on the left.  He sees her and looses a shaft, missing completely; Lysar crashes a thundering fist into his jaw.  Raal has been following Lysar’s progress and suddenly sees the archer on top of the rock swinging round to fire at her unprotected back.  Raal sights and shoots.  And scores, the arrow slicing up the man’s hand and up into his face.  He drops his bow and begins to run.  Ulrich meanwhile has been swinging around from the right, and seeing that Lysar was handling her opponent, sets off at a sprint after the other.

The rocks where the archers were positioned made a perfect ambush point, arching through the rock in a natural tunnel and off up the hill and into the forest.  Ulrich finally catches his target, just before Biryn was about to put an arrow in his back.  He crash tackles him from behind.

They drag him back and quiz him about the layout of the manor and the size of the threat that awaits them.  The man says nothing.  For some reason everyone goes soft and they leave him tied up and gagged.  Captain James instructs one of his men to stay with the horses; they will be quieter from here on foot.

Taking position around the rock and amongst the trees, the PC’s await more of the bandits.

Raal and Lysar, the best woodsmen in the party take up position at the head of the trail, ready to spring like the jaws of a trap.  Captain James acknowledges the plan, drawing his bow and taking cover.  After half an hour or so, both Lysar and Raal hear quiet voices coming down the track.  Lysar leans against the trunk of a tree and pulls her bowstring taut.  Raal shifts from his lying position to a kneeling one, but as he does so, a small thorn snags in a branch and the undergrowth rustles loudly.  One of the men whirls, bringing his crossbow up and around.  He fires a little too quickly and the bolt sinks into a tree a few feet from Raal.  Lysar shoots him in the leg and he goes down.  The other man takes flight back up the path.  Raal steps out, delivering a thundering kick to the crossbow man’s skull and draws a bead on the running man.  Tracking his target he looses his arrow, the terrified man hears the twang of the bowstring and puts on an extra burst of speed.  The arrow catches him dead centre, bursting from his chest in a shower of blood and sinew.  Raal twirls the other arrow in his fingers and slides it smoothly into the quiver.

The other characters join them and they make their way up the trail.  A few hundred yards ahead they can see torchlight as the path opens up into a clearing.  Just then Lysar spots a path leading off to the left, carefully obscured by threaded branches.  Within a few minutes they come across a small shrine buried deep in the forest.  There is a large archway above it and a column rising from the earth.  Both are made from a pale white stone that none of the characters recognise.  There is a metal plate set in the column.  Although the archway and the column are covered in moss and lichen, the metal plate is spotless and polished.

There is an inscription written into it in High Elven.  Lysar and Ferox try translating.

_______to the Friend of all Men

To the _______ of the Planet

To the Elvin Lord above all others:

We ______ the day you left us

And swear to do your work;

We await your _________ return

_______ Paladin Innlotu Gerar Pahal.

 

Filing this discovery away for future reference, they move back to the trail.

 

Raal and Lysar fan out through the trees surrounding the clearing.  Wilfin Manor has seen better days, many of the shutters lie broken on the ground and sections of the roof have sagged, dislodging tiles.  There are a number of outhouses and a large driveway leading up to a bush-lined avenue towards the front doors. 

 

As Lysar moves closer to one of the outhouses, she can see through the open door, two men are moving around inside, playing some sort of game.  As she moves off she hears an elephant coming through the undergrowth, but it is only Sira. Raising a finger to her lips she motions for Sira to remain where he is.  Lysar gets to the edge of the tree line and sights along her arrow.  She fires and misses, the arrowhead clanging off the stove.  The two men inside swear manfully and rush outside.  Both Sira and Lysar are waiting for them.  After much kicking of heads, the two manage to subdue the bandits, and they investigate the inside of the hut.  A small pot-bellied stove heats a pan of water, bunk beds line the far wall – there is room for about eight people to live in here.  There is a large broadsword stuck into the wooden floorboards and Sira recognises it as Biryn’s.  There are wooden rings around it.  Sira wrenches it free and wonders where the other six people are.  As he looks through the small window in the hut he sees the other six men creeping towards the hut.  Sira makes a run for it, while Lysar moves outside and around the hut, creeping towards the next one.  She does not see the cloaked figure step out onto the balcony of one of the upper windows, raising their arms.

 Sira meanwhile, is making as much noise as he can as he leads the bandits back to the trail, arrows speed by his head but as he swings from branches and leaps roots, he can hear the men faring less well behind him.  As he bursts from the tree line, he sees his friends, Captain James and the soldiers, with grim expressions on their faces.  He takes up position.  The men burst from the trees panting and flustered.  Two of them are dead instantly, arrows through their patchy chest armour.  Asheren calls his power and two more of them drop silently.  The remaining two face up to Biryn and Ulrich.  It is over quickly for the poor wretches.  Biryn and Ulrich’s blades making light work of the battle.  Just then more men appear at the head of the trail.  Shouts of alarm go up, Biryn draws his bow again and Ulrich grips the hilt of his sword and charges the group.  The other characters dive for cover and begin to make their way towards the new group of four men.  As Ulrich sprints along the trail, he hears an arrow whiz past his head, hitting the bowman in front in the hand as he was taking a bead on him.  He drops his bow as if scalded, clutching his bloody knuckles.  Ulrich is less than fifteen feet from them now.  Two of the men were drawing swords and moving in to meet his charge.  Another arrow flashes past him from Biryn’s bow and with a wet thud hits the second bowman in the leg.  He shrieks with pain and then there is no more time for sightseeing.

As the man in front brings his sword in a broad, lethal arc, Ulrich ducks and slices his blade into his stomach.  With a disemboweling wrench he pulls the sword from him and whirls to face his second opponent.  This one is much more skilful and as their blades clash, Ulrich wonders if he might have been a little hasty in his charge.

Biryn sights along his bow but cannot get a clear shot at the bandit.  He and Ulrich are lunging and turning so much that he cannot shoot without risking his friend.  Suddenly one of the bodies on the ground shifts and twitches.  The man climbs to his feet, stuffing his entrails back into the gaping wound in his stomach; Biryn is almost overcome with revulsion.  Undead! 

“Abomination” he cries as he walks toward it firing arrow after arrow into the thing as it shambled towards Ulrich.  The arrows have little effect and Biryn draws his sword and sprints towards it.  Ulrich hears the commotion behind him, but cannot take his eyes off his opponent for a moment.  It was taking all his skill just to keep the longer blade from taking out his throat.  He was starting to tire when the man suddenly gaped in astonishment at something over his shoulder and Ulrich’s blade licked out and speared him through the heart.  He turns and sees the horrendous thing bearing down on him, his mind reeling he can only watch as it lets it’s entrails fall and reaches out for him.  Ulrich felt cold and a wave of nausea swept over him.  Suddenly Biryn is upon the thing, removing it’s head and arm in one smooth double stroke.  As he continues to hack at the prone dismembered body, Ulrich grabs his wrist.  “Enough, Biryn.”

“Abomination.” Biryn whispers through gritted teeth, stepping on a still writhing hand and spearing it through the wrist.

 At that moment, Lysar spots the figure on the balcony; she brings her bow to bear, drawing back on another arrow.  She watches as the figure seems to gather light in his hands and colours begin to swirl.  She drops the arrow and turns and runs.  The figure looses the light, now glowing a fiery red and it streaks from the mansion and splashes into the outhouse wall where Lysar had been standing.  She sees red hot liquid splash onto the grass around her, charring it instantly as she heads for the safety of the tree line, head low.  The heat from the burning hut warms her back and she can hear shouts of alarm from the other buildings. 

 Eventually the PC’s regrouped and huddled in the trees they discuss their options .  Captain James recommends fanning out through the forest, leaving twenty feet between each other, but the PC’s have a better plan.  Raal suggests that he move off to the left and fire a flame-arrow across the clearing into one of the other huts, when the bandits emerge, they can all attack en masse.  The others nod grimly and even Captain James sees the merits in the plan.

 They give Raal a couple of minutes to get himself into position and move off to the right of the clearing.  As they reach the first hut, they see that half of the hut has disappeared in the blaze, the rest of it sits steaming in the evening light; the bandits had abandoned the buckets of water – leaving them scattered on the ground.  The mansion and its outhouses were suspiciously quiet, but they could spy small amounts of movement from the next hut.  Moving towards it, Sira is still counting quietly under his breath.  “….seventy eight, seventy-nine, eighty, eighty-one….”  When he reached one hundred, they all see a flickering flame, giving away Raal’s position.  Then the arrow arcs through the sky, landing with a thunk into the wood of the second hut.  Captain James shifts uncomfortably, “I’ve got a bad feeling about this,” he whispers.

There is movement inside the hut as the arrow spurts and pops.  A gust of wind blows across the clearing and the flames go out.  Raal, from his position across the other side, curses.  As he readies another arrow, he spies movement on the balcony.  He curses again, but this time he means it.

 The others do not notice, their attention focused on the men in the hut.  Suddenly burning white light sears their vision and they cry out in shock and confusion.  Ulrich was drawing his sword as the light hit and thus his vision clears in a few seconds, leaving dancing lights across his retina.  He is the only one to see the enormous blue ball hurtling from the mansion towards them.  He throws himself backwards and down.

 

The ball hits the trees in front of them and explodes, showering liquid across a wide area.  As the liquid hits trees, armour, clothing and flesh, it freezes instantly, powdering the branches and eating it’s way through the rest like acid.  Shards of ice rain down on the players and many of them roll on the ground shrieking in pain.  Ulrich drags himself backwards, his left leg a mass of pain.  A large splash of the freezing liquid had burned it’s way through his greaves and into his flesh.  He gritted his teeth against the pain and looked around at his friends.  Half of them had passed out, including Captain James.  One of the soldiers was scrabbling at his throat where a large splash had landed.  As Ulrich watched in morbid fascination, his movements stop and he slumps to the ground.  His head hits a tree and with a dreadful splitting sound comes completely off.  He sees about ten bandits emerge from the hut, weapons drawn and fan out among his friends, dragging them roughly from the wreckage.  He buries himself further in the undergrowth and one of the bandits comes within ten feet of him, looking for anyone else.

“That must be it, boss,” he says as he turns and joins the others in dragging , half-carrying the players towards the mansion.

Chapter 3