|
Just to clarify and for those of you that may have forgotten, attacks are resolved in the following way: 1.
Roll for initiative. Winner strikes
first. Arms
Law Extension
Multiple
Attacks
Characters receive an additional attack for every 30 skill ranks with a weapon. For melee weapons this can be straight forward, for missile weapons a quick-load roll is normally required. Special weapons, which grant an ability similar to " allows user to fire twice per round" should be read as "allows user to fire an additional arrow/bolt per round". No one should receive more than 10 attacks per round. Firing two/three/four arrows
at once Characters may develop a skill, which allows them to fire two, three or four arrows at once when they have reached a certain level (10 for example). Skill cost: as weapon cost. Half the skill ranks with the weapon may be used as start value. Every ability (2/3/4) must be developed separately. |