Addendum 3

Injuries

First Aid

A First Aid maneuver can heal 1-5 hits / rnd, depending on the success.
4 hits 80% success = 3 hits healed.

Severe Wounds

Severe wounds may result in permanent damage - the severity of which is determined by a D100 roll + CON. The amount below 100 (i.e. complete success) dictates the amount and nature of the permanent damage.

Exhaustion

Exhaustion is 40 + 3 * CON.

Exhaustion points are expended as follows:

  • Melee 1 / 2 rnds
  • Missile Fire 1 / 6 rnds
  • Concentration 1 / 6 rnds
  • Hits > 25% *2
  • Hits > 50 % *4
  • 10 hours without sleep *2
  • 15 hours without sleep *3
  • V. Cold * 3 - *8
  • V. Hot * 3 - *8
  • Mountains *3
  • Sand / Bog * 3
Exhaustion points are regained in the following manner:
  • Active 1 EP / 3 mins
  • Resting (1+CON)/2
  • Sleep All for 1/2 hour of sleep.
  • Penalties are (-5) - (-60) for more each 25%

Weight Penalty explained.

A weight penalty less than 0 increases the difficulty of pace maneuvers, even walking requires a pace maneuver when you have -41 Weight Penalty.