Game Design


CRISIS Pg 3

By assigning objective groups to his men (T or CT) he can easily divide his force but keep control.  If these objectives are met then that player is rewarded with experience points, which eventually lead to the mastery of later weapons and devices.  Experience points are saved between rounds and even between games, with the character being written to that person's Solider Config.

As one of his men come into view, their icon flashes and their current assignment scrolls on.  It displays their name, XP, weapons carried and health.  If the Commander double clicks on a players icon, the view immediately moves to him.

Any player can 'mark' the position of objectives using the spray logo function, this then shows up on the map.  If a person touches that objective, but does not hold it, it will then show up on the Commander's map and he can point others to it.

By clicking on the Group Objective icon, the status of that mission is displayed and all players within that group can be given orders.

As in Hidden & Dangerous, when a Commander's man spots an enemy (must be visual contact), this enemy becomes visible on the map.

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